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In the latter two games, the No Mercy moves were removed, while Ultimates remained. These "No Mercy" moves are unique to the original KI 1994 game, and did not return either for the 1996 sequel of Killer Instinct 2 or for Killer Instinct (2013). The winner then can execute a "No Mercy" attack that causes them to finish off their adversary. When the opponent is in the "Danger" stage, they are additionally left dazed and defenseless. These are the same as the cinematic finishing blows from Ultimates, but used outside of a combo instead. While Ultimates are present in the original Killer Instinct, there also existed "No Mercy" moves. If the winning player is still in their first life bar, they can then attempt to unleash an Ultimate upon the almost defeated opponent as a finishing sequence to a regular combo. While in this "Danger" state the character's defeat is imminent, and they are at risk of being struck by either an Ultimate Combo or Ultra Combo. Once the last of these life bars is almost depleted a character will enter into the "Danger" state, which is represented by its remaining life flashing a bright red and the background music changing to a shorter, intenser version of the track that is currently playing. In each Killer Instinct game, the player and their opponent are given two life bars. Unlike Ultra Combos, Ultimates only can be performed when scoring a Supreme Victory